Mini update: Some design updates
This time I have not much to say about developing process. Everything I did worked as intended. Adding parallax and mixing it with particle system worked perfectly. Made 2 backgrounds: one far and one close to add some depth. Making particle effects for me was simply going through every options and changing it randomly until I like the final result. In the end I can surely say that Team Fortress'es particle editor is much complex and much harder to understand than the one in godot. And I'm very happy that it's very easy to edit particle system as you like without any problems.
As well I changed shape of the player to look a bit different and fresh and it became a bit easier to dodge rockets. So I decided to reduce spawn times for rockets: Red rockets now spawn every 1.5 seconds instead of 1.75; Yellow rockets now spawn every 3.5 seconds instead of 5 just to cause more chaos.
As for design... I moved particle emmiters to back of the ship/rockets to make them look better. And added a big white beatiful frame. And added parallax background that was already mentioned.
Rocket dodger
Dodge rockets, score points, beat records!
More posts
- Mini update: Shop! Saves! More spaghetti!Jun 11, 2021
- Mini update: New enemy type and some difficulty tweaksJun 09, 2021
- Mini update: adding touchscreen supportJun 07, 2021
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